Golf simulator impact screens and projectors: plan the image first
Match an impact screen, projected image and projector position without treating the room width as the image width.
An impact screen and a projector have to work as one layout. The screen must suit golf-ball impact, while the projector has to create an image of the right shape and size from a position outside the swing and likely ball paths. Start with a measured drawing rather than choosing either component in isolation.
Record four different rectangles
| Rectangle | What to confirm |
|---|---|
| Room opening | The usable width and height after allowing for structure, padding and access. |
| Finished screen | The maker's supplied dimensions and the mounting method for the exact screen. |
| Viewable image area | The part of the installed screen you intend to fill with the projected picture. |
| Projector image | An aspect ratio and resolution that the projector and simulator computer can both output. |
These rectangles may not be identical. Do not use the room width as the projected-image width unless the finished design genuinely makes them the same. Confirm any border, eyelet, enclosure or tensioning allowance with the screen supplier.
Choose the image shape before calculating distance
BenQ's golf-simulator guidance notes that home installations may use square or narrower formats as well as wider images. Check that the exact projector can produce the aspect ratio you intend to use and that the simulator software and computer can send a compatible resolution. Image correction features do not remove the need to check those inputs.
Throw ratio is the projector-to-screen distance divided by projected-image width. Rearranged for planning, projected-image width multiplied by throw ratio gives the throw distance. Use the range in the exact projector's current specification and the maker's calculator or manual; measure from the reference point the manufacturer defines, not from an assumed edge of the case.
Place the projector on the room drawing
- Mark the finished screen and the intended viewable image width.
- Calculate the projector's possible throw-distance range from its stated throw ratio.
- Plot the lens position, mount and cable route.
- Check the actual golfer's swing, the launch monitor layout and likely shadows separately.
- Confirm that the mount and projector are outside the hitting area and protected as the manufacturer directs.
A short-throw label alone does not prove a projector fits. BenQ's guidance treats throw ratio, aspect ratio, offset and mounting position as connected decisions. Ceiling, floor and side positions create different shadow, alignment and protection questions.
Check the screen as impact equipment
A normal projection surface is not automatically an impact screen. Ask the screen maker which shots and ball speeds the exact model is designed for, how it must be hung or tensioned, what clearance or backing it needs, and which components protect the surrounding frame. Follow its care rules too: GolfBays, for example, tells owners of its screens to use clean balls and clubs to reduce wear. That instruction supports care of those products; it is not a lifespan promise for every screen.
Keep the screen instructions with the enclosure plan. Before each session, look for damage, loose fixings or a changed layout and stop if the catching system is not in the condition the maker requires.
Finish the rest of the simulator plan
The screen-and-projector drawing is only one layer. Add the ball position, monitor-to-ball and ball-to-screen distances, the golfer's stance and swing, spectators, doors and the screen's required movement or rear clearance. Use the simulator room-size guide for the full measured layout, the launch-monitor guide for tracking requirements and the garage checklist if the room has moving doors or shared storage.
Sources
Checked 9 November 2026. Recheck the current manual before buying.